A mobile system that delivers real-time carbon insights at the exact moment of decision, bridging the gap between climate intention and everyday behavior. Carbon Compass transforms abstract environmental data into concrete, actionable guidance through product scanning, personalized suggestions, community challenges, and progress visualization.
"I know climate change is important, but it's hard to see if what I'm doing actually matters."
- Research Participant
This project explores how behavioral science, immediate feedback loops, and social accountability can turn passive climate concern into sustained, measurable action.
The hi-fi prototype achieved a SUS score of 83.75 - rated “Excellent” and placing in the top 10% of usability evaluations across 8 participants. The scanner was the fastest-completed task, validating the core hypothesis: at-the-moment carbon feedback is intuitive, not effortful.
People consistently expressed genuine concern for sustainability and still couldn't act on it. The whole product is built against the intention-action gap, designing for the moment motivation runs out.
Carbon is an abstraction nobody can feel. Users cared, but had no measurable understanding of their own footprint, and percentages meant nothing at the point of choosing between two products.
How I solved itConcrete comparison instead of abstract measurement: "this product has 40% less carbon impact than your usual choice."
Principle: Abstract to concrete, meaningful comparisons, not percentages.Feedback arrived long after the decision. Every competitor either tracks after the fact or educates in the abstract. Neither reaches the moment the choice is actually made.
How I solved itThe scanner delivers the insight in the grocery aisle, at the exact moment of decision.
Principle: Temporal proximity is critical for behaviour change, this was the core hypothesis, and the one SUS 83.75 validated.Understanding carbon accounting isn't the user's job. Explaining the methodology adds load without changing behaviour; people need a decision, not an education.
How I solved itSimple flows and chunked information that answer which product is better and why, without teaching carbon accounting.
Principle: Reduce cognitive load at the point of action.Solo tracking runs out of motivation. Individual tracking depends on willpower that fades, and community turned out to matter more than expected, "challenges make it more fun."
How I solved itCommunity challenges were treated as essential infrastructure rather than a secondary feature.
Principle: Behaviour change is social before it's individual.The behavioural science the product is grounded in:
Climate change demands individual action, but most people experience a profound disconnect between caring about the environment and understanding how their daily choices contribute to it.
Across my research interviews, users consistently expressed genuine concern for sustainability, yet lacked clarity, urgency, or any measurable understanding of their personal carbon footprint.
Every competitor either tracks after the fact or educates in the abstract. No product delivers a personalized nudge at the moment of purchase. That temporal proximity is the design hypothesis Carbon Compass is built around - and the one the SUS 83.75 score validated.
I conducted 5 contextual interviews that revealed three distinct user archetypes:
Jill Archetype
Joel Archetype
Heather Archetype
Before diving into digital prototypes, I explored dozens of concepts through paper sketches, testing layout hierarchies, navigation structures, and information density.

Sketches: Welcome Page, App Launch/First Time User, Explore Tab, Quick Scan Product Details, Profile Page Variances
A comprehensive design system ensures consistency across all screens while maintaining the welcoming, earthy aesthetic that resonates with sustainability-minded users.
Visual inspiration: Sustainable investing apps, eco-friendly lifestyle brands, nature photography, earthy color palettes

Primary, Secondary, Gray, System Positive, System Negative scales (50-900)

Body, Heading (XS-L), Display (XS-L) scales with line heights

Components: Header, Nav Bar, Cards, Search Dropdown, Buttons, Toggle States, Icon Library
4-column grid with 16px margins and 8px gutters for consistent mobile spacing
12-column grid with responsive breakpoints for future web expansion
Carbon Compass is grounded in behavioral science principles that address the intention-action gap:
Simple flows and chunked information. Users don't need to understand carbon accounting, they need to know which product is better and why.
"This product has 40% less carbon impact than your usual choice." Meaningful comparisons, not abstract percentages.
Scanner delivers insights at the exact moment of decision, in the grocery aisle. Temporal proximity is critical for behavior change.
Point at any product to see carbon footprint instantly. Most intuitive interaction in testing.
Suggests lower-carbon alternatives at the same store. Removes friction, makes sustainable choices easy.
"Challenges make it more fun." Social accountability drives engagement far more than solo tracking.
SUS Score - "Excellent" (Top 10%)
Average SEQ Score
Participants tested
Scanner was fastest task
Participants generally gave positive feedback on the app's core concept and design, finding its goals clear, the interface easy to use, and the overall experience motivating.
"I think it's pretty friendly for people who doesn't like follow up with this a lot during their daily life, and who have like, like me, not a lot of knowledge about this at all."
- P4
"I like the overall color scheme of it too, it's very welcoming and very earthy, just as sustainability should be."
- P2
Participants offered several specific suggestions for improvement regarding the intuitiveness of the information architecture, the clarity of data presentation, and details of the user interface.
"I expected to find tips and advice in the 'Community' tab, viewing the 'Explore' tab as a place for miscellaneous content, which caused confusion when looking for product recommendations."
- P5
"I want to see the challenge first and then I want to join the challenge... it's kind of scary for me."
- P3
"I found it difficult to locate 'alternative products' or 'recommended brands' because the wording didn't show directly, feeling like it was hidden too deep in the 'Explore' tab."
- P5
"I like the scan page. It is really cool to know that I can track my carbon footprint anywhere."
- P8
"For rewards, I wanted to see offers from nearby stores to know what is available locally."
- P5
"For the user interactions, you could use some kind of gamification... like adding some kind of incentives for the user, any kind of coupons."
- P3
"Maybe the community where we can share our tips or something like that with others."
- P1
"It currently shows what title or what achievement I did, but it doesn't show me what I performed to get that achievement... I want to know that."
- P2
The journey from lo-fi sketches to hi-fi prototype revealed critical insights about what users actually need versus what designers assume they want.
The low-fidelity prototype focused on testing core user flows, layout hierarchy, and overall app structure before refining visuals. Key elements: initial navigation layout, basic scanning flow, early points/rewards concept, and preliminary product browsing.
Lo-Fi Screens: Launch → Home → Emission → Scan → Community → Explore → Profile
Key updates based on testing: Explore renamed to Brands for better visibility; Community renamed to Challenges; simplified navigation bar; enhanced product search layout; refined points and rewards placement; adjusted homepage hierarchy.
Hi-Fi Screens: Launch → Home → Scan Product → Product/Brand Details → Challenge → Brands → Profile
Based on usability testing insights, four key improvements were implemented to address navigation confusion and information discoverability:
Changed nav-bar design to liquid glass style to create visual hierarchy and depth, making navigation more intuitive.
Renamed the Explore tab to "Brands" to strengthen commercial connection and make product discovery more intuitive.
Renamed the Community tab to "Challenges" to strengthen gamification and motivation, making purpose immediately clear.
Restructured the 'Brands' tab to feature categories upfront (Food, Clothing, Shoes), preventing key information from being hidden.
Fig 1. Home Screen with Liquid Glass Nav • Fig 2. Brands Tab with Categories Upfront
I started believing information was the primary barrier, that if people understood their carbon footprint, they’d act. Research dismantled that assumption fast.
Information without action pathways creates guilt, not change. The breakthrough came when I stopped designing for understanding and started designing for the next small, specific, achievable step.
The most surprising finding: social features drove engagement far more than I expected. Community challenges weren’t secondary, they were essential infrastructure. Behavior change is social before it’s individual.
This project sharpened a principle I carry into every behavior, change product now: you are not designing for motivation, you are designing for the moment when motivation runs out. Friction removal, timely nudges, and visible progress aren’t nice-to-haves, they are the product.
Aggregated across millions of purchase decisions, individual choices become market signals. Carbon Compass is a prototype for turning personal intention into collective impact.
SUS 83.75 places Carbon Compass in the top 10% of usability scores. The concept and the interaction model are validated. The next phase is proving the behavior change is real.